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Imagine being able to create your own elaborate base, complete with Chaos Targets, defenses, and soldier formations. But, as you progressed through the world, they became much more elaborate and challenging. In the beginning, they were easy to take down for even the most casual of players. Entering these territories and completely demolishing all that Di Ravello has built provides a feeling that not much else in the game can provide. The mod marathon 2019 which has these five mods release to the public up until December 1st.Bases are easily one of the most fun elements of Just Cause 3. Before messing with weapon, i also messed with a whaleshark mod that helped me in assigning custom textures to models, so i was able to make custom skins for multiplayer vehicles and weapons now, without interfering with the item they are based on! The warship whaleshark was also created along with, finally, the mech Ghepardo, which combined anything and everything i learned about vehicles into one vehicle. Applying this to the previous custom model weapon there was nothing holding back custom weapons either! I proceeded to create two more custom weapons, a modified UPM61 that shoots flak cannon bullets and a port of JC4’s Sequoia 370 mag-slug weapon. But shortly after i also applied it to weapons and after another short trying around i found what i had to change to make them work. I’m putting this to use on Freeroam Unlimited to not replace base game vehicles with modded ones. At this point the tools is very limited though and doesn’t add textures automatically, so after figuring out a quick fix, it was time for the first custom model mod! A month prior to this Protato also taught me how to clone vehicles, which allows for practically infinite mods at once. I received access to an unreleased model tool a month or two ago that allows for models to be imported to Just Cause 3’s model format.
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I also release the Freeroam Unlimited modpack on the website for easier access, but that was not the next big step.
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The first flying vehicle in Just Cause 3 was done I abused the weapon knockback in JC3 and rotated a weapon downwards, this way the knockback would act like thrust to the vehicle and it worked! I also added a forward boost mode besides VTOL. Flying cars were on my list of 3 most desired mods since i started modding, so i looked through the JC4 files, but i discovered nothing that would help me with this mod, so i got creative. It was now around the time that Just Cause 4 got a blackmarket pack with a flying car.
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